Washington DC’s Premier Diplomacy Event

Hosted by the Potomac Tea and Knife Society

October 11 – 13, 2019

The 21st edition of the Potomac Tea & Knife Socitey’s annual face to face tournament, Tempest in a Teapot, will take place October 11 – 13, 2019.

Where to go
Tempest XXI will be held at the Turf Valley Resort, located at  2700 Turf Valley Rd, Ellicott City, MD 21042.

Airport Information
Baltimore/Washington International (BWI) is the closest airport, about 20 miles from the event site.

Ronald Reagan National Airport (DCA) and Washington Dulles (IAD) are further away but we may be able to arrange pickups from these airports as well.

How to get there
For those driving, click here for Google Maps directions. Parking is free for hotel guests.

For those flying, BWI is the recommended airport. Lyft and Uber are available, or contact us if you need help arranging a ride.

Where to stay
We have a special discounted room rate at the resort for $133 per night. Call the hotel directly at 410-465-1500 or visit the website at https://www.turfvalley.com/stay and use the Group Code “28862I”.

The group discount ends on 9/20/2019, so book soon.

If you’re interested in sharing accommodations with other travelers, email td@ptks.org or post to our Tempest 2019 room on WebEx Teams.  Some local players may also have guest rooms available.  Don’t let cost of lodging keep you away. Email us and we’ll find a way.

How much
$55 at the door

Get a $15 discount by becoming a dues-paying member of PTKS for $25. That’s like getting a year of membership for $10!

Please fill out the Registration Form, and send your registration fee via PayPal to treasurer@ptks.org – remember to choose the “Send to Friend” option! Confirmation will come from Brian Shelden, who was treasurer when we set up the PayPal account.

When to play
Round 1: Friday 6 pm
Round 2: Saturday 10 am
Round 3: Sunday 8:30 am

Rounds one and two will be allowed to play out to a conclusion without a time limit.

Round 3 will play end at a predetermined time between 6 and 8 hours after it begins with awards immediately following.  When Round 3 is called, games will end immediately, regardless of which phase a game is in. If the Fall turn has not been completed, the prior Fall center count will be used for scoring.

Players are encouraged to participate in all three of the rounds.

Rules

The Rules of Diplomacy, 5th Edition (Hasbro, 2008) will be used throughout this tournament. Where the Rules of Diplomacy have been clarified in the Tournament Rules, the Tournament Rules will prevail.

The Tournament Director or his designated representative shall be the final arbitrator of any rules dispute. The Tournament Director may rule in areas not covered by these rules.

A complete copy of all tournament rules is available here.

Board Call and Power Assignments

  • To be eligible to play during a round, players must check in with the Tournament Director during the registration period.
  • If a player’s previous-round game has not completed by the Board Call for the next round, the player must play on both boards. A player may choose not to register for the next round if he wishes to focus solely on his previous-round game.
  • Table assignments will be at the discretion of the Tournament Director. Efforts will be made to maximize the number of new opponents faced by each player in every round, excluding family members and the like.
  • A player should not be assigned the same power twice in the tournament. Should there be an incident of it, contact the TD immediately.
  • There may be times when the number of players registered for a round is not a multiple of seven. In these cases, the TD may ask designated players to play on two boards, or may play on one or two boards himself. The TD instead may ask players to stand aside, and if there are not enough volunteers to stand aside, the TD will be forced to exclude some players from the round. When the TD has to exclude players, he will exclude local board members before local club members, local club members before local non-members, and local non-members before travelers.
  • When the TD plays, his score will not count. The TD is ineligible for awards. Other members of the Executive Committee are playing for score and are eligible for awards.
  • In instances where a player plays on more than one board in a single round, only the higher score will count toward his tournament score. The other game may not count toward Best Country or other awards.
  • Should a player leave a game from illness or personal reasons, the position may be filled or left in civil disorder, at the discretion of the TD. Scoring of this position will be at the discretion of the TD. A player eliminated from the game may not play another position in the same game as a replacement.

Player Conduct

  • Players who are eliminated from a board may no longer discuss the game in progress with the remaining players on that board.
  • Tournament participants who are not playing on a given board may not discuss the game in progress with the players on that board.
  • Players who do not adhere to the above may be penalized at the TD’s discretion.

Turn Deadlines

Each board will be responsible for establishing and maintaining its own time limits. It is recommended that a maximum of 20 minutes be allotted per turn. That would include negotiations, order writing, order reading and adjudications. A shorter period may be agreed upon by players. A change in the time allowed after the game has begun must be unanimous.

Experience has shown that employing a 15 minute Spring and a 20 minute Fall, and holding to those time limits, to be a method to move a game along quickly While these time limits are not intended to be “Drop Dead Limits” it is important that all players do their best to beat the deadline.

Players should police their own boards. If a player is consistently late inform the Tournament Director or his designate. A warning will be given to the offending player or players. For the duration of the game, subsequent offenses by the player or players will result in all units holding for the turn.

Scoring

This is a draw-based scoring system. Players will be scored on their best two rounds.

Players receive 2 points per supply center they control at the end of the game.

Players receive bonus points based on the size of the draw they are part of, as follows:

7 way draw: 1 point
6 way draw: 4 points
5 way draw: 10 points
4 way draw: 22 points
3 way draw: 46 points
2 way draw: 94 points
Solo win: 190 bonus points

Players may vote themselves out of the Draw. Draw votes must be unanimous.

What you don’t know can hurt you
Email td@ptks.org with any questions.