Washington DC’s Premier Diplomacy Event

Hosted by the Potomac Tea and Knife Society

October 17th, 2020

Due to Covid-19 the 22nd edition of the Potomac Tea & Knife Socitey’s annual face to face tournament, Tempest in a Teapot, will take place VIRTUALLY on October 17th, 2020.

Where to go
Tempest XXII will be held on the backstabbr website using Discord for communications. A link to the discord server will be provided to registrants.

How to register
Fill out the Registration Form.

How much
We are accepting donations only for this event. Donations will go towards prizes and to help future face to face players attend the next in-person Tempest in a Teapot. To make a donation, send it by PayPal to treasurer@ptks.org using the “Send to Friend” option.

When to play
Round 1: Saturday 9:00 am
Round 2: Saturday 5:30 pm

Rounds one will be allowed to play out to a conclusion without a time limit. Round 2 will be timed at the discretion of the Tournament Director. Time limit will be announced at the commencement of the event.

Players are encouraged to participate in both rounds.


The Rules of Diplomacy, 5th Edition (Hasbro, 2008) will be used throughout this tournament. Where the Rules of Diplomacy have been clarified in the Tournament Rules, the Tournament Rules will prevail.

The Tournament Director or his designated representative shall be the final arbitrator of any rules dispute. The Tournament Director may rule in areas not covered by these rules.

A complete copy of all tournament rules will be available soon.

Board Call and Power Assignments

  • To be eligible to play during a round, players must check in with the Tournament Director during the registration period.
  • If a player’s previous-round game has not completed by the Board Call for the next round, the player must play on both boards. A player may choose not to register for the next round if he wishes to focus solely on his previous-round game.
  • Table assignments will be at the discretion of the Tournament Director. Efforts will be made to maximize the number of new opponents faced by each player in every round, excluding family members and the like.
  • A player should not be assigned the same power twice in the tournament. Should there be an incident of it, contact the TD immediately.
  • There may be times when the number of players registered for a round is not a multiple of seven. In these cases, the TD may ask designated players to play on two boards, or may play on one or two boards himself. The TD instead may ask players to stand aside, and if there are not enough volunteers to stand aside, the TD will be forced to exclude some players from the round. When the TD has to exclude players, he will exclude local board members before local club members, local club members before local non-members, and local non-members before travelers.
  • When the TD plays, his score will not count. The TD is ineligible for awards. Other members of the Executive Committee are playing for score and are eligible for awards.
  • In instances where a player plays on more than one board in a single round, only the higher score will count toward his tournament score. The other game may not count toward Best Country or other awards.
  • Should a player leave a game from illness or personal reasons, the position may be filled or left in civil disorder, at the discretion of the TD. Scoring of this position will be at the discretion of the TD. A player eliminated from the game may not play another position in the same game as a replacement.

Player Conduct

  • Players who are eliminated from a board may no longer discuss the game in progress with the remaining players on that board.
  • Tournament participants who are not playing on a given board may not discuss the game in progress with the players on that board.
  • Players who do not adhere to the above may be penalized at the TD’s discretion.

Turn Deadlines

Each board will be responsible for establishing and maintaining its own time limits. It is recommended that a maximum of 15 minutes be allotted per turn. That would include negotiations, order writing, order reading and adjudications. A shorter period may be agreed upon by players. A change in the time allowed after the game has begun must be unanimous. A 3 minute grace period will be added to avoid NMR due to technical difficulties.

Experience has shown that employing and holding to those time limits, to be a method to move a game along quickly While these time limits are not intended to be “Drop Dead Limits” it is important that all players do their best to beat the deadline.

Players should police their own boards. If a player is consistently late inform the Tournament Director or his designate. A warning will be given to the offending player or players. For the duration of the game, subsequent offenses by the player or players will result in all units holding for the turn.


Scoring for this event will be Carnage

Players receive 1 points per supply center they control at the end of the game.

Players receive points based on their position at the end of the game based on center count; order of elimination matters. Ties will split points.

1st Place: 7000 points
2nd Place: 6000 Points
3rd Place: 5000 Points
4th Place: 4000 Points
5th Place: 3000 Points
6th Place: 2000 Points
7th Place: 1000 Points
Solo Win: 28000 Points

Draw votes must be unanimous.

What you don’t know can hurt you
Email td@ptks.org with any questions.